• Okay... so it's going a little slow...

    But really folks, Atomic Combat is becoming more like a reality and less like some crazed dream... The slowness and lack of news are mostly due to the fact that I decided that a one-on-one, you & the computer nuclear war was fun at first but offered little re-playability. So I changed the entire damned program, rewrote entire blocks of code, and now have a game in which you face not one, but three computer countries. I've finished all the little bits and pieces and have released early binaries to a few close friends...

  • Still coding away...

    Atomic Combat is really close to being a finished beta... just a few more simple things to add or fix... and then comes the intense testing and retesting... This damned project has taken much longer than I thought, mostly because I am easily distracted by other games, but also because of my intolerable desire to add as much useless crap to the program as possible. I'm now shooting for sometime in early August for a playable beta, with 1.0 coming probably sometime in September, at which point I'll finally be able to pursue some more worthless projects (which I have already begun to plan...

  • Almost done...

    So Atomic Combat 1.0 (the now almost-certain title) is very near done. I have nearly finished all of the working parts and my aim is now to get the UI improved and ready for the stage. I still have to implement an open/save function, a difficulty setting, implement sound, add my opening movie, and start building an editor. Oh yeah, and test the hell out of the thing so that I can make sure everything is running correctly. So... maybe early June for a release date.
    Everyone I have talked to is actually kind of excited about this project, so hopefully it lives up to the hype...

  • Workin' on a nuclear war...

    So I'm deep within the development process for my next program, one that promises to be useful and actually have a point to its existence... That's right, I've finished up the user interface and basic model for the Nuclear War game... Now comes the hard part- making the AI. I will post screenshots soon, and maybe shed a little more light on the basics of the game and how it is going to work. In the meantime, you can all be assured that I'm not just sitting around doing nothing.

    --Admiral Mojiferous J. Colossus

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