The Humanoid Must Not Escape!

So I just uploaded my latest creation, inspired by Berzerk, Robotron: 2084, and too many years of science fiction, this browser game started as an unfinished 2013 Global Game Jam game called Chainus — which began as an unholy blend of TripleTown and Populous and ended up never being finished (what's new?)


Anyway… The Humanoid Must Not Escape is a browser game, built entirely in Javascript so it should run on just about any new browser, however as of this writing I have yet to test it in IE because I do that enough for work to care about it in my spare time. Maybe if the game becomes semi-popular and is horribly broken i'll make sure it works. Essentially you have a grid, onto which robots and humans are populated, along with a collection of holes that neither group will avoid but that will kill them immediately (in the future robots will try to kill you by luring you into bottomless pits. It's a musing on the futility of existence in the face of technology, or something.) To accomplish your mission (of killing the humans by driving them heartlessly into random holes in the ground) you have a collection of different objects that either attract robots or humans and that you place down on the map. This is also probably some kind of philosophical bullshit, something about how everything is afraid of fire, how water is essential to humans but dangerous to our technology, and how everything loves money… But really there is no need for all this pretension, all you need to know is that the game is open source, the source code is available on Github, and I actively encourage other, better programmers to improve upon it and expand the game. The game features achievements (there are only a couple right now), local data saving (right now only for the achievements, but eventually could save games as well), multiple game styles, and… well, that's about it right now.


Here's a screen shot:

Screen Shot 2013-05-06 at 4.21.56 PM


And you can find the game here: